<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta
      name="viewport"
      content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
    />
    <meta http-equiv="X-UA-Compatible" content="ie=edge" />
    <title>Create 3D Geometry from SVG file</title>
    <link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
    <script src="/js/examples.js?ver=1.1.1"></script>
    <script src="/lib/phaser.min.js?ver=3.52.0"></script>
    <script src="/lib/enable3d/enable3d.phaserExtension.0.22.0.min.js"></script>
  </head>

  <body>
    <div id="info-text">
      This bridge has been created from
      <a href="/assets/svg/bridge.svg"> this svg file</a>.
    </div>
    <script>
      const { enable3d, Scene3D, Canvas } = ENABLE3D

      class MainScene extends Scene3D {
        constructor() {
          super({ key: 'MainScene' })
        }

        preload() {
          // preload the svg file with this.load.html
          // (not this.load.svg)
          this.load.html('bridge', '/assets/svg/bridge.svg')
        }

        init() {
          this.accessThirdDimension()
        }

        create() {
          this.third.warpSpeed()
          this.third.camera.position.set(20, 20, 40)

          // this.third.physics.debug.enable()

          // get the shape from the sve file
          const svg = this.cache.html.get('bridge')
          const bridgeShape = this.third.transform.fromSVGtoShape(svg)

          // set scaling variable
          const scale = 25

          // extrude the shape to a 3d object
          const bridge = this.third.add.extrude({
            shape: bridgeShape[0],
            depth: 120
          })

          // scale the shape
          bridge.scale.set(1 / scale, 1 / -scale, 1 / scale)

          // add the desired shape (in this case, concave, which is always static)
          bridge.shape = 'concave'

          // offset the position by the half of the shape's size
          bridge.position.setY(bridge.geometry.boundingBox.max.y / scale)

          // add a physics body
          this.third.physics.add.existing(bridge)

          // set some body properties
          bridge.body.setAngularFactor(0, 0, 0)
          bridge.body.setLinearFactor(0, 0, 0)
        }
      }

      const config = {
        type: Phaser.WEBGL,
        transparent: true,
        scale: {
          mode: Phaser.Scale.FIT,
          autoCenter: Phaser.Scale.CENTER_BOTH,
          width: window.innerWidth * Math.max(1, window.devicePixelRatio / 2),
          height: window.innerHeight * Math.max(1, window.devicePixelRatio / 2)
        },
        scene: [MainScene],
        ...Canvas()
      }

      window.addEventListener('load', () => {
        enable3d(() => new Phaser.Game(config)).withPhysics('/lib/ammo/kripken')
      })
    </script>
  </body>
</html>
